Here is the detailed guide for Path Of Exile 3.7 Temple Incursion Challenge League, covering the full list of POE 3.7 Incursion Rooms and Rewards, also including the tips on how to farm Incursion Rooms easier and faster.
Introduced with the League Incursion, the Temple of Atzoatl built by Doryani is a lost temple that abounds in wealth from the ancient civilization of the Vaal.
POE Alva Missions
From Act 7, at the Causeway, you can cross the path of Alva, one of the five Forsaken Masters, in each area of the story. One in three areas on average is occupied by a Master, and there can not be more than one Master at a time in the zone.
Alva's missions consist of performing up to 3 Incursions, finding it in front of small steles in the area. Speaking to her, she will open a portal to the Incursion. The incursion into the past is done in the current zone, without transition, so that you keep the affixes of the zone if there are any. Once the raid is complete, the loot will be brought back with you, leaving you plenty of time to pick it up. Incursions are very short and can be extended by killing monsters.
The objectives of your incursion consist in:
- Kill as many monsters as possible to extend the length of stay
- Kill the principal architect to modify the room to that corresponding to the second architect (who will flee instantly),
- OR kill the secondary architect to let the first architect increase the floor of the room (which will flee instantly),
- Obtain one or more keys (random number, but always a minimum) and locate the doors to create connections between the different rooms.
- All the results of his actions will be visible only in the final temple.
The POE incursions are made on chance rooms, so you can never visit some rooms of the pyramid with incursions, and you can increase several times the same room (limited to tier 3). You will always have the opportunity to see the plan of the pyramid and the room concerned by the incursion before launching it.
The keys are not kept between the different incursions, so consider looking at the plan to find out which door to open first. Make sure to sweep the entire room by ending with the door you want to open to be sure to get the key before you find yourself in front of the door. You probably will not have the time to go back across the room.
Path of Exile 3.7 Temple of Atzoatl
The game will generate a random Atzoatl temple, generating 13 Incursion rooms (one entry, one final room, and 11 intermediate rooms, which may be empty or have rooms, with some passages already open). This temple will be saved for your character as long as it does not complete it. To complete this temple, one must first finish locating it (finish eleven incursions).
After 12 incursions, you will have the opportunity to talk to Alva Valai to open six portals to the final Temple. This can be done directly after the eleventh incursion but it is recommended to do it in your lair to avoid going back. This temple will be constituted according to the result of your Incursions and may very well not be complete if your incursions have ended badly. Once you leave this temple, it will directly replace not a new temple that will have to be located again.
The Entrance and Apex of Atzoatl
The rooms fix everything down and up. They are not modifiable, no incursion will take place there.
There are 72 different rooms, many are negative and bring bonuses to enemies throughout the temple. Being able to identify the rooms and their associated architects, as well as the loot associated with each room, will be of great strategic advantage.
Corruption Chamber > Catalyst of Corruption > Locus of Corruption
Global effect on the Temple: decrease of the maximum resistances of the players.
Reward if level III: allows to obtain a use of the altar of corruption, which can do one of the following four equiprobable issues (in addition to corrupting the item): destroy the item, coloring all the chases in white, turn the item into a base of the Old or Shaper rare with new Affixes and new Chasses, get two corruption implicites.
Storage Room > Warehouses > Museum of Artifacts
Reward: Can obtain rare or unique items from past leagues as well as rewards from other rooms in the current temple.
Surveyor's Study > Office of Cartography > Atlas of the Worlds
Reward: Maps. You can get Maps that you have not unlocked in the Atlas.
Vault > Treasure > Wealth of the Vaal
Reward: POE Currency items. Ability to obtain Prophecies, Perandus Coins, or pieces of Orb
s from the Harbinger League.
Jeweller's Workshop > Jewellery Forge > Glittering Halls
Reward: Can get rare or unique jewellery from past leagues (including Talismans).
Gemcutter's Workshop > Department of Thaumaturgy > Doryani's Institute
Reward: Allows to obtain gems with quality or corrupt, can also obtain a double corruption on a gem in step III.
Tempest Generator > Hurricane Engine > Storm of Corruption
Reward: Generates either a corruption storm or a glittering storm (do not forget to keep yourself in and open the chests for the effect of the storm for it to take effect from the spoil) to compensate III.
Signature Mod: of Topotante.
Royal Meeting Room > Hall of Lords > Throne of Atziri
Global effect on the Temple: Increase the speed of enemies.
Reward: A fight against Atziri. If that does not worry you.
Sacrificial Chamber > Hall of Offering > Apex of Ascension
Reward: Sacrifice a single to get another one. Bearing
Allows to have a unique,
Allows to have unique from past leagues,
Unique of the sacrificed type that can be league past. Step III is required to increase the unique unique Omnitect with the appropriate vial.
Splinter Research Lab > Breach Containment Chamber > House of the Others
Reward: Tier I Breach Splinters, Tier II Breach, Tier III Breaches
Workshop > Engineering Department > Factory
Global effect on the Temple: increases the Quantity of Items found.
Strongbox Chamber > Hall of Locks > Court of Sealed Death
Reward: Strongboxes 2, 4 or 6. At Level 3, there is bound to be a rare Strongbox (Arcanist, Cartographer or Devin)
Explosives Room > Demolition Lab> Shrine of Unmaking
Reward: Explosive Charge to force passages that you could not open, one by step.
Shrine of Empowerment > Sanctuary of Unity > Temple Nexus
Global effect on the Temple: Increases the speed of monsters.
Reward: Increases the level of connected rooms, only in step III. Caution only works on connected rooms. Can be seen on the map only after the discovery of the temple.
Poison Garden > Cultivar Chamber > Toxic Grove
Overall effect on the Temple: Caustic Plants
Signature Item: of Tacati
Hatchery > Automaton Lab > Hybridisation Chamber
Global effect on the Temple: Grant minions to the Omnitect.
Reward: potentially, the only Chain of the Coward.
Signature Item: of Citaqualotl
Flame Workshop > Omnitecte Forge > Crucible of Flame
Global effect on the Temple: Grant fire to Omnitecte.
Reward: potentially, the only Story of Vaal.
Signature Item: of Puhuarte
Lightning Workshop > Omnitect Reactor Plant > Conduit of Lightning
Global effect on the Temple: Grant from Lightning to Omnitect.
Reward: potentially, the only Dance of the offered.
Signature Item: Xopec
Guardhouse > Barracks > Hall of War
Reward: Increases the monster pack size.
Torment Cells > Torture Cages > Sadist's Den
Reward: Tormented Spirits. Level 3 guaranteed the rarest: Sectateur vaal, Smuggler’s Stash and Forger’s Grip
Armourer's Workshop > Armoury > Chamber of Iron
Global effect on the Temple: Increases the life of monsters.
Sparring Room > Arena of Valour > Hall of Champions
Global effect on the Temple: Increased monster damage.
Trap Workshop > Temple Defense Workshop > Defense Research Lab
Global effect on the Temple: Adds traps.
Reward: potentially, unique Hand of the Architect.
Signature Item: of Matatl
Pools of Restoration > Sanctum of Vitality > Sanctum of Immortality
Global effect on the Temple: Increases the regeneration of non-unique monsters significantly.
Reward: potentially, unique Mask of the Spirit Drinker.
Signature Item: Guatelitzi
How to run the Incursion Rooms in Path of Exile? What is the best POE 3.7 Incursion Room Farming strategy? Above we have list the rewards of each Incursion Room, now we sum up some tips and tricks to help you farm Incursion Rooms easier and faster.
- Killing monsters increases time.
- Before the incursion begins, memorise the relative positions of the doors you'd like to open.
- At least 1 Stone of Passage drops per incursion.
- Upgrading a room is not always the best choice.
- Know which boss (architect) to kill before entering an Incursion. The surviving architect will direct the construction of the temple. In order, choose rooms which: you'll have time to level up to 3; give sweet loot; have neat effects; buff the unique boss (if you can handle the boss).
- Skipping Alva does not skip that Incursion. It will be the same Incursion on the next time that you encounter Alva.
- During incursions, find your target architect first, killing only mobs that are in your way
- Map Mods DO apply to Incursions and can make them very difficult.
- The Incursion bosses have a considerable amount of life.
- Hit your level 3 rooms and loot rooms, and pick an efficient, profitable path to the apex (end boss) if you unlocked it
- Damaging the Architect increases time.
- Use the below items to mitigate the substantial amount of Chaos and Physical Damage which is dealt by Incursions:
Useful Items:
Stibnite Flask
Quicksilver Flask
Movement Skill
Fortify
Decoy Totem
For reducing Chaos Damage:
Amethyst Flask (Atziri’s Promise Amethyst Flask)
Ming’s Heart
The Broken Crown
Purity of Flesh
Soul of Shakari Pantheon
For mitigating Spell Damage:
Phase Acrobatics
Quartz Flask
Vaal Grace
The Perfect Form
Here is a POE 3.7 Incursion Room Farming Technique posted by player u/FunRoom. Game rolls 3 rooms per instance. All Rooms rolled in same instance are always different. If the third room is unwanted, you can skip it and it will appear as the first room in your next instance. If you skip every third room in instance, you will have 6 chances to roll the same room, instead of 4.