in the last article, we talked about the poe synthesis mods. since then we’ve been focusing on the poe 3.6.3 update which is going to live on this friday. i'm somewhat excited that these changes will reinvigorate interest in the poe 3.6 synthesis league. now check out goldkk.com path of exile 3.6.3 patch notes review to understand the detailed changes to the path of exile 3.6.3 patch better.
note: the final poe patch notes may be changed before the release of the poe 3.6.3 update.
poe patch 3.6.3 contains a lot of significant changes to the synthesis content. the memory particularly memory nexus not so much the memory fragments that you find in poe maps, we’ve been happy with the memory fragments in maps just basically functioning as something akin to a breach, a whole bunch of extra monsters to kill that you go through your butcher, then you get a huge explosion, they’ve been some bugs on some of the loop, but that’s apparently being fixed. that is to say any memories that have more than five memory modifiers will be reduced to only having five memory modifiers. this is because memories are being changed to have a maximum of five memory modifiers.
path of exile 3.6.3 patch notes - the new gameplay & bug fixes of poe patch 3.6.3
synthesis fixes
- all synthesised monsters can now drop maps, rather than just the rare synthesised monsters. this would explain why we never felt like maps were dropping outside of the memory modifier. it increased the total number of maps you got from synth mobs by 60%, resulting in 60% more maps from that nexus tile.
- when you get a new fragmentary memory, not when you put a fragmentary memory, distant memory now has the opportunity to produce. this should prevent distant memory interruption plans from traveling through memory gaps.
- when you leave a memory fragment, the conversation ends.
- adjusted the minimum number of modifiers that a fragmented memory can have based on its level. higher level areas have higher minimum modifier values.
- added new fragmented memory tilesets.
- fixed a bug where boss encounter areas did not have the displayed modifiers applied to them. this could be a really cool change.
- synthesis boss encounters now drop a fractured item with three implicits, with a chance to drop multiple. the cortex boss encounter now drops three fractured items with three implicits, with a chance to drop more. this feels like they are balanced around having mods, right now you stand there and hold right click and they die.
- fixed a bug where a death penalty was not applied if you died in a placed memory. the amount of experience lost is based on the area level of the memory.
- fixed a bug that the area affected by the huge treasure could not produce any monsters or strong boxes in fragmentary memory.
- memories placed in the memory nexus can now only be affected by up to five memory modifiers. rebalanced memory modifiers as a result of the new maximum. any existing memories that had more than 5 memory modifiers applied to them have been reduced to meet the new maximum.
- if cavas or zana had additional information at the end of the 4-bridge fragment memory, their brains would have an indicator.
- when you are close to a memory stabilizer in fragmented memory, you will no longer pull poe items to that location. this fixes a problem introduced in poe 3.6.2 that projects sometimes do not fall near cavas or zana when fragmented memory is complete.
- the barrels spawned by the sextant modifier can no longer be generated in fragmental memory.
- fixed possible errors in fragmented memory caused by zana mission targets, such as "slay beyond boss".
- poe 3.6.3 patch reduced the difficulty of the synthesis tutorial fragmented memory.
miscellaneous fixes
- fixed a bug where some trees, including those found in lava lake map poe, were not fading out correctly.
- fixed a bug where the mastermind could spawn as a betrayal target.
- the monstrous treasure prophecy can now affect areas which contain alva. monsters within the incursion areas are unaffected.
- fixed a client crash.
- fixed a bug that sometimes prevented opening a safehouse in your hideout poe.
- fixed a bug that if you leave the area before the safe house entrance opens, you may not be able to create a safe house entrance.
- poe patch 3.6.3 fixed a bug where some players which owned the sunspire or doomguard hideouts had their hideout selection removed, causing it to appear as if they had lost their hideout.
there are some extremely positive changes in the patch 3.6.3 poe, which makes the path of exile easier to play than before because you can move memories, see what a memory mod is before you place it, and choose to place it anywhere. for more details, stay focus on our path of exile news!