+## to Strength and Dexterity
+## to Strength and Intelligence
+## to Dexterity and Intelligence
+##% to Lightning Resistance
+##% to Fire and Cold Resistances
+##% to Fire and Lightning Resistances
+##% to Cold and Lightning Resistances
+##% to all Elemental Resistances
Minions have ##% chance to Blind on Hit with Attacks
Minions have ##% chance to Taunt on Hit with Attacks
Minions have ##% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Minions deal ##% increased Damage against Abyssal Monsters
##% additional Physical Damage Reduction against Abyssal Monsters
##% chance to Avoid being Ignited
##% chance to Avoid being Chilled / ##% chance to Avoid being Frozen
##% chance to Avoid being Shocked
##% chance to Avoid being Poisoned
##% chance to avoid Bleeding
##% chance to Avoid being Stunned
Minions have ##% increased Attack Speed / Minions have ##% increased Cast Speed
Minions Regenerate ##% Life per second
Minions Leech ##% of Damage as Life
Minions have ##% increased Movement Speed
Minions have ##% increased maximum Life
Minions have +##% to all Elemental Resistances
Minions have +##% to Chaos Resistance
+##% Chance to Block Spell Damage if you were Damaged by a Hit Recently
##% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
##% increased Movement Speed if you haven't taken Damage Recently
##% increased Cast Speed if a Minion has been Killed Recently
##% increased Minion Damage if you've used a Minion Skill Recently
##% increased Evasion Rating while moving
##% increased Mana Regeneration Rate while moving
##% of Life Regenerated per second while moving
Minions have ##% increased Attack and Cast Speed if you or your Minions have Killed Recently
##% chance to Dodge Attack and Spell Hits if you've / been Hit Recently
+##% Chance to Block Attack Damage if you were Damaged by a Hit Recently