The new atlas passive tree allows for more diversity and customization in endgame map farming than ever before in Path of Exile. Standing among the most powerful strategies for currency farming in POE's endgame is city square expedition farming. In this article, we tell you why expedition farming in maps is so powerful and how to optimize it for maximum currency gains.
Path Of Exile Currency Farming Guide - How To Farm City Square Expeditions
Tier 16 city squares with polished expedition scarabs for 10 hours straight and tracked all your profits. Every map was chiseled alt and voweled run with the scarab and two additional sacrificial fragments and some sort of sextant modifiers to add more monsters to the map. Your atlas passive tree was specked to have a pretty balanced approach with nodes in harbinger, essence, strongbox, shrines, eater of worlds, and of course expedition. The concept is simple, port into the map and run straight to the boss and kill it, then clear the rest of the map, picking the eater of the world's altars as you go.
By killing the map boss first, you ensure every subsequent altar offers modifiers that affect mobs on the map or eldritch minions rather than the boss which is generally useless. The modifiers you look for are anything to give you more good drops such as the Path of Exile item quantity bonus which gives you more general map drops and loot from an expedition or the one that adds a chance for scarabs to drop which is incredibly valuable too. Hopefully, after clearing the map, you will have obtained a bunch of quantity bonuses allowing you to do the expedition at the end of the map to obtain as much quantity as possible. Therefore a greater chance at valuable drops.
Loot & Profits
After 10 hours of farming, you can earn around a 51 exalt profit which averages out to over 5 exhausts per hour in currency gains and over 100 chaos in profits per map. Expedition logbooks are a huge profit maker, ranging in value from 80 to 30 chaos. The expedition vendor reroll currencies are a huge source of income as well, ranging in value from 2 to 10 chaos each and selling rapidly in bulk. If your atlas tree was pretty balanced, you can get a ton of currencies as raw exalts and chaos plus a ton of scarabs which dropped like wildfire from eldritch monsters and from arch-nemesis. You can also get a bunch of uniques and special maps and a couple of big drops too like a for exalt enlighten.
High Investment
If you are farming 16 expedition maps at high investment, every map was chiseled alt and valved running only maps that were unid or aid modded with high quantity. Every map had a gilded expedition scarab, two fragments, and importantly the presence of this sextant which adds more rooting monsters. The other three sections on the map were just random stuff to add more monsters. At 40 chaos investment per map, some may think that this is risky but the reality is that these expeditions were worth every chaos and much more.
Loot And Profits
After just two hours of farming, you can earn over 1 900 chaos in profits which is over 900 chaos or 7 exalts per hour profit. Unlike the low investment approach which has returned spread across different modalities like currencies, scarabs, and special maps. This higher investment approach specifically into expedition has the overwhelming majority of income coming from expedition drops. The drops were crazy. Every map felt juiced to the brim of the expeditions and very rewarding whereas when you're using a lower investment, you can have a lot of long dry spells which can sometimes feel pretty bad.
How Expedition Loot Scales
When you see expedition in maps, you start from the detonator and place it down multiple explosives in a chain that blow up one after another and trigger remnants, chests, and monsters from skulls to be uncovered. Expedition logbooks and reroll currencies like the burial medallion drop from runic monsters. Runic monsters appear only from blowing up runic monster markers which are the big skulls on the sticks and the little ones are regular monsters that are largely worthless. The amount of these valuable drops you get is dependent on quantity, which you can obtain from quantity on atlas passives, quantity on the map, and quantity from remnant bonuses.
Quantity on atlas passives is pretty easy just spec into all the relevant expedition nodes on the tree which are mandatory and additional quantity on the tree. Quantity on the map can be increased by rolling a good tier 16 map, adding fragments into the map device, and using fortune favors the brave with its atlas tree bonus for 10% increased item quantity and pack size. If you set things up right, the second you enter the map you can near 200 increased item quantity and bring that even higher as the map progresses by using the eater of worlds altars.
Finally, the remnants are the most nuanced part of all of this. When you encounter an expedition, you want to walk around and look for remnants with the following modifiers. Increase quantity of expedition logbooks, increase the number of items, dropped by monsters and the extremely rare runic monsters are duplicated. If you see these mods, you should try to hit the remnant as soon as you can in your chain of explosions. This will allow their modifiers to affect their own explosion. Every following explosion in the chain of the expedition allows you to increase the chances of dropping valuable log books or re-roll currencies. If you hit log book or quantity remnants at the end of your chain of explosions, its modifiers will not have had any impact on any of the previous explosions.
Increasing Runic Monsters
After you get these remnants, your next and only job is to hit as many of the big runic monster markers as possible. These are what will give you your big drops. The chests don't matter, the little skulls don't matter, other remnants don't matter they are nice bonuses, but the runic monster markers are the priority. Knowing that runic monster markers are where the big money is at, you can exponentially increase your profits with a sextant area containing 100%, an increased number of runic monster markers plus a gilded expedition scarab which adds 50% increased runic monsters. This is an unethical increase that scales hugely with quantity and the reason why you could reliably earn over 900 chaos an hour on higher investment into the expedition.
Selling Expedition Items
Selling your loot is super easy. For logbooks, you look at the book. If it has knights of the sun, it automatically sells for between 70 and 80 chaos, regardless of whatever else is there. If it doesn't have knights of the sun. But as black scythe mercenaries, it's around 40 chaos. If it has none of those but has druids, it's around 30 chaos and it has only orders of the chalice which is quite rare. It's like less than 20 chaos if it has a boss as one of the modifiers. The price becomes much higher. Reroll currencies like burial medallions, exotic coinage, Astra galleys, and scrap metal sell super fast in bulk. They are so valuable because they can be used on the expedition vendors to re-roll their inventories and sometimes get massive rewards.