Rocket League Season 12 finally kick off, alongside with the v1.66 update! Now go to claim your Rocket League Season 11 Rewards and check out the Rocket League v1.66 Patch Notes for the changes and improvements in game performance.
In addition to small changes and improvements in game performance, this patch also includes some important developments. We leave you with the highlights below:
Rocket Pass 4 begins on Wednesday, August 28 at 10:00 a.m. PDT / 5:00 p.m. UTC
- Season 11 Competitive Rewards will be awarded to eligible accounts
- Competitive season 12 begins
- If you are interested, you can check the full patch notes as below from the official website of the game.
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NEW CONTENT
Rocket Pass 4
- Rocket Pass 4 begins on August 28 at 10:00 a.m. PDT / 5:00 p.m. UTC
- Weekly Challenges will remain active throughout the entire Rocket Pass
- Example: Week 3 Challenges can be completed in Week 4, 5, and onward until the conclusion of the Rocket Pass they're included with
- If you purchase Rocket Pass Premium after Rocket Pass 4 has begun, you will be able to access previous week's Premium Challenges
Competitive Season 11 Rewards
- Competitive Season 11 has ended. Titles and items will be awarded for your highest rank achieved during the season
- Receiving Season 11 Rewards also requires successful completion of the appropriate Season Reward Levels
- Season 11 Rewards are custom, non-tradeable Boosts
- Bronze I or higher – 'Season 11 – Bronze' Boost
- Silver I or higher – 'Season 11 – Silver' Boost + lower Boost
- Gold I or higher – 'Season 11 – Gold' Boost + lower Boosts
- Platinum I or higher – 'Season 11 – Platinum' Boost + lower Boosts
- Diamond I or higher – 'Season 11 – Diamond' Boost + lower Boosts
- Champion I or higher – 'Season 11 – Champion' Boost + lower Boosts
- Grand Champion Rewards
- Competitive Soccar Grand Champion – 'Season 11 – Grand Champion' In-Game Title + 'Season 11 – Grand Champion' Boost + lower Boosts
- Rumble Grand Champion – 'Season 11 – RNG Champ' In-Game Title + 'Season 11 – Grand Champion' Boost + lower Boosts
- Dropshot Grand Champion – 'Season 11 – Floor Destroyer' In-Game Title + 'Season 11 – Grand Champion' Boost + lower Boosts
- Hoops Grand Champion – 'Season 11 – Dunk Master' In-Game Title + 'Season 11 – Grand Champion' Boost + lower Boosts
- Snow Day Grand Champion – 'Season 11 – Blizzard Wizard' In-Game Title + 'Season 11 – Grand Champion' Boost + lower Boosts
Monstercat (Antennae)
- 'DESERT STAR'
CHANGES AND UPDATES
Competitive Season 12
- Competitive Season 12 begins
- Season 12 brings a "soft reset" that requires you to do placement matches in each playlist to recalibrate your Rank
- Winning half of your placement matches will land you near your previous season ranking
- League Rankings will be temporarily empty until players complete their placement matches
- All placement match wins count towards your Bronze Season Reward Level progress
Certified and Painted Items
- Customization Items now display the full Paint color name inside the thumbnail (when applicable)
- This replaces the thin colored outline in the upper-right corner of the thumbnail
- When a Customization Item is both Painted and Certified, the Paint color and Certification labels rotate at regular, two-second intervals
New In-Game Stats
- 'High-Five'
- A 'High-Five' registers after a goal is scored by your team, and when you bump into a teammate above the goal
- 'Low-Five'
- A 'Low-Five' can only be done after a goal is scored by your team, and when you bump into a teammate at field level
- 'Swish Goal'
- A 'Swish Goal' registers when your goal does not touch the rim before going into the hoop
- Swish Goals are only available when playing the Hoops game mode
Audio
- The game's audio mix has been updated, including audio priority rebalancing, HDR audio, and object elevation
BUG FIXES
- Fixed the color on the post-match XP bar for Rocket Pass Premium owners
- Shields on 'Double Goal' and 'Underpass' Arenas now display the appropriate color
- [Xbox One] Fixed a bug with the 'Slash Beam III' Rocket Boost causing frame rate dips
- [Nintendo Switch] Fixed a bug causing supersonic ball audio to play when pushing the ball at subsonic speeds in Training
- Adjusted Paint Finish so it no longer affects appearance of body trim on the 'Werewolf' Battle-Car
- Fixed a bug related to demo priority
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