in the last article, we talked about the poe 3.7 legion leveling guide, since then we’ve been focusing on the poe 3.7.2 update which is going to live on this friday. there are a quite number of legion improvements and completed fixes to this new poe update. so today we’re going to share a preview of poe 3.7.2 patch notes with you. while the majority of the changes are ready, please note that the final patch notes may vary from the list below.
the path of exile 3.7.2 patch for consoles will be deployed as soon as possible after its release on pc.
more read: path of exile 3.7.1 patch notes
path of exile 3.7.2 patch notes - bug fixes, new update & improvements for poe legion league
the legion league of path of exile has been running for about a month now, with some players already having achieved and seen what they wanted while more leisurely gamblers are still diligently completing their atlas of worlds or adding finer touches to their gear. ggg are not on their lazy skin, but are working on the regularly new update - poe 3.7.0, 3.7.1, now this time is the 3.7.2, which contains several small improvements and fixes to the game. today ggg has revealed the patch notes for path of exile 3.7.2, goldkk.com here brings complete list of the new update poe 3.7.2 patch.
legion improvements
- fixed a bug where the brutal restraint unique timeless jewel was not able to drop in the domain of timeless conflict. pretty sure the normal mobs are the ilvl of the zone, magic drop +1 lvl and rare/unique mobs drop + 2 lvl items. 5 emblem encounter is lvl 84, and there's no other i84 zones that can drop ilvl 86 timeless jewels.
- legion monsters can now be frozen and their corpses can be destroyed after being broken out from their crystals.
- added an effect that is placed on your character while you are near the activation crystal in the domain of timeless conflict.
- legion chests can now be affected by curses.
- re-enabled the stygian vise reward from abyss rewards.
- reduced the range at which various legion monsters will become aggressive.
skill improvements
- fixed a bug where flame dash could be cast multiple times, even if you only used the skill a single time. its all movement skills, its the same with whirling blades. you have to tap the button extremely quickly to not use it twice. you can now cast flame dash once. only once. make it a big one!
- fixed a bug where bladestorm's initial hit did not actually hit. it looks super cool, but it felt really bad for some reason.
- improved the audio of shield charge, leap slam and ground slam.
- molten shell visuals now render correctly when they come into view of the camera while they were already active.
- fixed a bug where challenger charges could not be gained when killing an enemy with damage over time while in sand stance.
- fixed a bug where the "35% chance to gain an endurance charge when you use a fire skill" from the chieftain ascendancy did not work when using a fire skill that was a totem skill or when supported by various totem supports.
- fixed a bug where the smite aura was not gained when the area damage from the smite skill hit an enemy.
- fixed a bug where all auras would be deactivated when allocating or equipping an item that granted you mortal conviction.
- fixed a bug where chain hook's tooltip damage was not affected by area damage modifiers, such as concentrated effect support. this was solely a display issue.
- fixed a bug where the blessing skill granted by the march of the legion unique boots did not properly support the pride skill.
- fixed a visual bug where your character would not correctly face each target when using chain hook supported by multistrike support.
- fixed a bug where fortify (and similar effects, such as endurance charge on melee stun) could not be gained when using shield charge with a wand equipped.
- improved audio levels of various sounds.
- frostblink can now be supported by totem, trap and mine support gems.
- bladestorm can now be supported by multistrike support.
miscellaneous improvements
- fixed a bug where the first hit with an attack against a monster would almost always miss if you did not have a 100% chance to hit. the amount of accuracy needed was changed, that doesn't mean they gave the same amount of evasion to every single monster. you chance to hit is still calculated against monstwrs equal to your level, except it may or may not stop. if you lower every monsters evasion by 30%, you still achieve the same result of making it easier to hit, but not every monster is equally easy to hit.
- fixed a bug where things that would happen when you are hit were happening even if you had avoided the hit (such as via dodge or evasion).
- added 3d art for wreath of phrecia.
- fixed the visual interaction between the illusionist body armour and the darkprism helmet attachment.
- fixed the visual interaction between the illusionist body armour and the zenith weapon.
- fixed a bug where the eradicator could become immune to damage after you had left and returned to his arena.
- added orb of horizons and horizon shards to the currency stash tab.
- the queen's vaults prophecy can now trigger when defeating atziri, queen of the vaal in the temple of atzoatl.
- increased the volume levels of all item filter sounds as they were quieter than intended.
- fixed a bug where uber hillock pulled oni-goroshi out of his chest multiple times.
- back attachment microtransactions are no longer displayed on the clones created from the dash skill.
- fixed a bug where it appeared that the "critical chance and gain frenzy charge on critical strike" veiled modifiers could be crafted on gloves. they can only be crafted on quivers. tooltips have been updated to accurately reflect this.
- fixed a bug where a graveyard map that was occupied by the elder did not disable interaction with the altar, leading to players locking themselves in the boss arena.
fixed a bug where the exit from the boss room in a dungeon map that was occupied by the elder would not be unlocked after the encounter was complete.
crash fixes
- fixed a client crash that occurred due to an animation having an event outside of its timeline.
- fixed two instance crashes.
- fixed a client crash that occurred due to an animation having an event outside of its timeline
hope you enjoy this 3.7.2 poe patch notes preview! we’ll keep working on further improvements and update news about upcoming poe legion changes as soon as ggg announced. for more poe legion details please head over to poe wiki & database.