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Path Of Exile 3.7.1 Patch Notes - Legion Improvements, Indicator Adds, Skill Fixes & Changes To Poe 3.7 Expansion

6/13/2019 11:15:45 AM

with the new season for path of exile, ggg wants to make for a more enjoyable gaming experience in the poe legion league. they will deploy the first legion update - 3.7.1 patch by the end of this week, which can bring a number of improvements, skill fixes, new features & changes for poe legion. here goldkk.com have prepared a preview of poe 3.7.1 patch notes to keep you in the loop.

poe 3.7.1 patch notes

related read: path of exile 3.7.0 expansion update patch notes


path of exile 3.7.1 patch notes - improvements, changes & fixes for poe legion league

poe patch 3.7.1 features a lot of significant changes to the legion league, including a visual indicator for when incubators are about to drop their item, fixes for many skills as well as various other smaller changes. today ggg has revealed the massive and incredibly important patch notes for path of exile 3.7.1. here’s the complete list of the new update poe 3.7.1 patch.


legion improvements

- fixed a bug where the "socket colours - 1 or 2" portion of "obtain these crafting recipes" challenge was not obtainable. if you have already obtained this crafting recipe, please type /recheck_achievements in-game.

- added an indicator that will display when incubators are nearing their kill requirement threshold.

- fixed a bug with aukuna, the black sekhema's screech snipe skill where it would not be visible if you had left and rejoined the area during the attack.

- added 3d art for sign of the sin eater.

- increased the amount of currency shards dropped by the foreboding incubator.

- reduced the damage of the bloodblessed conqueror's "red wave" skill.

- reduced the damage and area of effect of the bloodblessed conqueror's targeted ground explosion skill.

- reduced the overall amount of damage that the ritemaster decapitators deal with all of their skills.

- reduced the overall amount of damage that the roc sentinels deal with all of their skills.

- reduced the damage of the roc sentinel's decelerating projectiles and the subsequent explosions.

- fixed a visual issue where monsters in the domain of timeless conflict could be facing the wrong direction when revived.


poe 3.7 skill fixes 

- added audio when gaining the berserker's blitz buff.

- re-enabled the explosions from asenath's gentle touch unique gloves. these explosions no longer damage friendly characters.

- fixed various issues where skills could be queued twice from a single skill use if you had very high attack speed.

- fixed a bug where scourge arrow gained stages much faster than intended.

- fixed a bug where totems which were channelling skills would have their actions cancelled if you were holding down the move only keybind.

- fixed a bug where sweep would not deal damage on repeated swings, such as when using multistrike.

- fixed a bug where area damage modifiers did not apply to perforate

- fixed a bug where skills could deal the wrong amount of damage when dealing extremely large amounts of damage in a single hit. this affected very few people as the hit needed to be at least approximately 40,000,000 damage.

- fixed a bug where flame dash could cause desync when used.

- fixed a bug where various support gems were unable to support frostblink.

- fixed a bug where essence monoliths could not be interacted with if you had a movement skill on your left mouse keybind.

- fixed a bug where minion support gems were not gaining levels when socketed into an item that granted +x to level to socketed minion gems.

- fixed a bug where divine ire did not fire its beam if it was cancelled during the channel.

- fixed a bug where static strike supported by ancestral call would only generate a single buff, regardless of how many monsters it hit.

- fixed a bug where cyclone and bladestorm could not gain more than one charge (such as via power charge on crit support) while channelling or per use respectively.

- fixed a bug where scourge arrow gained stages much faster than intended.

- fixed a bug where area damage modifiers did not apply to perforate.

- fixed a bug where static strike supported by ancestral call would only generate a single buff, regardless of how many monsters it hit.


miscellaneous fixes

- fixed a bug where the "critical strikes with daggers have a 40% chance to poison the enemy" passive skill was not properly converted to work with bows when using the lioneye's fall unique jewel.

- fixed a bug where some minion modifiers wouldn't update on existing minions if the players maximum life changed.

- fixed a bug where leyline map could not spawn shrines.

- fixed a bug where a filled divine vessel could generate in a map device slot that wasn't visible, causing some players to be unable to open new maps.

- fixed a bug where the cavern of wrath and the cavern of anger would sometimes fail to generate.

- fixed a bug where pressing control + enter did not always set the correct whisper target.

- fixed a bug where the exit from the boss room in a glacier map would be permanently disabled if the map was occupied by the elder or an elder guardian.

- fixed a bug where the eradicator's skill visuals could become muddled, and it would appear as if he were summoning hundreds of lightning orbs.


crash fixes

- fixed a client crash occurring in the fields map boss encounter.

- fixed another client crash that could happen during legion encounters.

- fixed a client crash that could happen while using the dancing dervish.

- fixed a common client crash that could occur while changing areas.

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hope you enjoy this 3.7.1 poe patch notes preview! we’ll keep working on further improvements and update news about upcoming poe legion changes as soon as ggg announced. if you are finding a reliable poe currency or poe items seller to help you level up or easy to explore areas in synthesis, then goldkk.com can be your best choice!