in the path of exile 3.7 legion, tons of changes and reworks happen to ascendancy, especially for the slayer, gladiator, berserker and champion ascendancy. in this poe 3.7 legion ascendancy changes guide, we will take a close view and analysis of these ascendancy classes in path of exile 3.7 league.
as you know, path of exile's 3.7 legion expansion brings some buffs for champion and huge reworks to the slayer, chieftain, gladiator, berserker ascendancy classes. here we will list all skills of each ascendancy and make some analysis to help you understand the changes better.
below are the complete list of path of exile 3.7 slayer ascendancy skills:
1. attack damage, critical strike chance
- 10% increased attack damage
- 15% increased critical strike chance
2. overwhelm
- base critical strike chance for attacks with weapons is 8%
- +10% to critical strike multiplier per nearly enemy, up to +100%
- nearby enemies have -30% to critical strike multiplier
3. attack damage, attack speed
- 10% increased attack damage
- 5% increased attack speed
4. headsman
- 10% more damage if you've killed recently
- cannot take reflected physical damage
- 20% more damage against unique enemies
(recently refers to the past 4 seconds)
5. attack damage, attack speed
- 10% increased attack damage
- 5% increased attack speed
6. bane of legends
- kill enemies that have 20% or lower life when hit by your skills
- gain 20% increased attack speed for 20 seconds when you kill a rare or unique enemy
- gain 20% increased movement speed for 20 seconds when you kill an enemy
7. attack damage, life leech
- 10% increased attack damage
- 0.2% of attack damage leeched as life
(leeched life is recovered over time. multiple leeches can occur simultaneously, up to a maximum rate)
8. endless hunger
- 20% of overkill damage is leeched as life
- cannot be stunned while leeching
- you are immune to bleeding while leeching
(leeched life is recovered over time. multiple leeches can occur simultaneously. up to a maximum rate)
(overkill damage is any damage from a hit in excess of the enemy's remaining life)
9. attack damage, life leech
- 10% increased attack damage
- 0.2% of attack damage leeched as life
(leeched life is recovered over time. multiple leeches can occur simultaneously. up to a maximum rate)
10. brutal fervour
- 15% increased attack speed while leeching
- life leech effects are not removed at full life
- 50% increased attack damage while leeching
- 6% reduced damage taken while leeching
11. attack damage, area of effect
- 10% increased attack damage
- 10% increased area of effect
12. impact
- 50% increased global accuracy rating
- +2 to melee weapon and unarmed attack range
- 5% increased area of effect per enemy killed recently, up to 50%
- deal up to 15% more melee damage to enemies, based on proximity
(unarmed attacks are any attacks performed with a hand that is not holding any item)
(recently refers to the past 4 seconds)
13. attack damage, frenzy and endurance charge duration
- 10% increased attack damage
- 10% increased endurance charge duration
- 10% increased frenzy charge duration
14. masterful form
-50% increased endurance charge duration
- 50% increased frenzy charge duration
- your maximum endurance charges is equal to your maximum frenzy charges.
below is the complete list of path of exile 3.7 gladiator ascendancy skills:
1. attack speed, physical damage
- 4% increased attack speed
- 10% increased physical damage
2. blood in the eyes
- attacks have 25% chance to cause bleeding
- attacks maim on hit against bleeding enemies
- 10% chance to blind with hits against bleeding enemies
- enemies maimed by you take 10% increased physical damage
(bleeding deals physical damage over time, based on the base physical damage of the skill. damage is higher while moving)
(maimed enemies have 30% reduced movement speed)
(blinded enemies have their chance to hit halved)
3. attack speed, physical damage
- 4% increased attack speed
- 10% increased physical damage
4. gratuitous violence
- attacks have 25% chance to cause bleeding
- 30% increased damage with hits and ailments against bleeding enemies
- bleeding enemies you kill explode, dealing 10% of
- their maximum life as physical damage
- 25% more damage with bleeding
5. attack speed, movement speed
- 4% increased attack speed
- 4% increased movement speed
6. arena challenger
- 2% more attack and movement speed per challenger charge
- 25% chance to gain a challenger charge when you hit a rare or unique
- enemy while in blood stance
- gain a challenger charge when you kill an enemy while in sand stance
- +10 to maximum challenger charges
7. attack speed, block chance
- +2% chance to block attack damage while dual wielding or holding a shield
- 4% increased attack speed
8. versatile combatant
- chance to block spell is equal to chance to block attack damage
- maximum chance to block spell damage is equal to maximum chance to
- block attack damage
9. attack speed, block chance
- +2% chance to block attack damage while dual wielding or holding a shield
- 4% increased attack speed
10. painforged
+ 8% chance to block attack damage if you were damaged by a hit recently
- 40% increased damage if you've taken no damage from hits recently
- cannot be stunned by hits you block
- your counterattacks deal double damage
(recently refers to the past 4 seconds)
(attacks that trigger when you are hit are counterattacks)
11. attack speed, block chance
- +2% chance to block attack damage while dual wielding or holding a shield
- 4% increased attack speed
12. violent retaliation
- +4% to maximum chance to block attack damage
- 8% increased physical damage for each time you've blocked in the past to seconds
- 80% increased physical damage if you've blocked damage from a unique
- enemy in the past 10 seconds
- +1% chance to block attack damage for each time you've blocked in the past 10 seconds
13. attack speed and one handed damage
- 4% increased attack speed
- 15% increased damage with one handed weapons
14. outmatch and outlast
- 25% chance to gain a frenzy charge on kill with main hand
- 25% chance to gain an endurance charge on kill with off hand
- 10% more physical damage while at maximum frenzy charges
- 10% reduced physical damage taken while at maximum endurance charges
below is the complete list of path of exile 3.7 berserker ascendancy skills:
1. physical attack damage, critical strike chance
- 12% increased attack physical damage
- 15% increased critical strike chance
2. flawless savagery
- 80% increased critical strike chance for attacks
- adds 20 to 30 physical damage to attacks if you've
- dealt a critical strike recently
- 30% to critical strike multiplier
(recently refers to the past 4 seconds)
3. physical attack damage, critical strike chance
- 12% increased attack physical damage
- 15% increased critical strike chance
4. blitz
- 2% more attack speed per blitz charge
- 10% reduced critical strike chance per blitz charge
- gain a blitz charge on critical strike
- +20 to maximum blitz charges
5. physical attack damage, warcry duration
- 12% increased attack physical damage
- 20% increased warcy duration
6. war bringer
- recover 25% of life and mana when you use a warcry
- 100% increased warcry duration
- 100% increased warcry cooldown recovery speed
- if you've warcried recently, you and nearby allies
- have 10% increased attack speed
- if you've warcried recently, you and nearby allies deal 30% increased damage
(recently refers to the past 4 seconds)
7. physical attack damges, life leeched per second
- 12% increased attack physical damage
- 10% increased total recovery per second from life leech
8. pain reaver
- 2% of attack damage leeched as life
- 2% of attack damage leeched as mana
- 25% increased attack speed if you've been hit recently
- 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently
(leeched life is recovered over time. multiple leeches can occur simultaneously. up to a maximum rate)
(leeched mana is recovered over time. multiple leeches can occur simultaneously, up to a maximum rate)
(recently refers to the past 4 seconds)
(a hit that removes at least 15% of maximum life is a savage hit)
below is the complete list of path of exile 3.7 chieftain ascendancy skills:
1. valako, storm’s embrace
- 0.5% of maximum life regenerated per second per endurance charge
- 3% more damage for each endurance charge lost recently, up to 15%
- +1 to maximum endurance charge
2. life regeneration, endurance charge duration
- 0.5% of life regenerated per second
- 15% increased endurance charge duration
3. tawhoa, forest’s strength
- 35% chance to gain an endurance charge when you use a fire skill
- 5% increased physical damage per endurance charge
- 5% increased fire damage per endurance charge
4. life regeneration, endurance charge duration
- 0.5% if life regenerated per second
- 15% increased endurance charge duration
5. life regeneration, totem placement speed
- 0.5% of life regenerated per second
- 10% increased totem placement speed
6. tukohama, war’s herald
- 1% of damage dealt by your totems is leeched to you as life
- 50% increased effect of buffs granted by your active ancestor totems
- ancestor totems have 100% increased activation range
- 25% increased area of effect while you have a totem
(leeched life is recovered over time. multiple leeches can occur simultaneously, up to a maximum rate)
7. life regeneration, fire resistance
- +10% to fire resistance
- 0.5% of life regenerated per second
8. tasalio, cleansing water
- +100% to fire resistance
- 2% of life regenerated per second
- 10% of physical damage from hits taken as fire damage
- 50% increased life recovery rate if you’ve taken fire damage from an enemy hit recently
- unaffected by ignite
(recently refers to the past 4 seconds)
(debuffs you are unaffected by can still be placed on you, but will not actually apply their effect)
9. life regeneration, totem placement speed
- 0.5% of life regeneration per second
- 10% increased totem placement speed
10. arohongui, moon’s presence
- totems are immune to fire damage
- enemies near your totems deal 8% less damage
- enemies near your totems take 16% increased physical and fire damage
11. life regeneration, fire damage
- 10% increased fire damage
- 0.5% of life regenerated per second
12. ramako, sun’s light
- 25% chance to ignite
- 15% more burning damage
- damage penetrates 15% fire resistance
(ignite deals fire damage over time, based on the base fire damage of the skill for 4 seconds)
13. life regeneration, fire damage
- 10% increased fire damage
- 0.5% of life regenerated per second
14. hinekora, death’s fury
- 1% of fire damage leeched as life
- 20% chance to cover rare or unique enemies in ash for 10 seconds on hit
- 10% increased strength
(leeched life is recovered over time. multiple leeches can occur simultaneously up to a maximum rate)
(enemies that are covered in ash have 20% less movement speed and 20% increased fire damage taken)
(being covered in ash applies 20% less movement speed and 20% increased fire damage taken, and lasts for 4 second)
15. life regeneration, fire damage
- 10% increased fire damage
- 0.5% of life regeneration per second
16. ngamahu, flame’s advance
- 50% of physical damage converted to fire damage
- every to seconds, gain 100% of physical damage as extra fire damage for 4 seconds
17. life regeneration, fire damage
- 10% increased fire damage
- 0.5% of life regenerated per second
below is the complete list of path of exile 3.7 champion ascendancy skills:
1. armour and evasion, impale effect
- 15% increased evasion rating and armour
- 8% increased impale effect
2. master of metal
- 20% chance to impale enemies on hit with attacks
- implies you inflict last 2 additional hits
- if you've impaled an enemy recently, you and nearby allies have +1000 to armour
- you and nearby allies deal 6 to 12 added physical damage for
- each impale on enemy
(when an impaled enemy is hit, the impale reflects 10% of the physical damage of the impling hit to that enemy. impale lasts for 5 hits)
3. armour and evasion, attack damage
- 10% increased attack damage
- 15% increased evasion rating and armour
4. unstoppable hero
- 10% increased attack speed while you have fortify
- +1000 to armour and evasion rating while you have fortify
- 30% increased attack damage while you have fortify
- cannot be stunned while you have fortify
5. armour and evasion, attack damage
- 10% increased attack damage
- 15% increased evasion rating and armour
6. fortitude
- you have fortify
(fortify grants 20% reduced damage taken from hits)
7. armour and evasion, attack damage
- 10% increased attack damage
- 15% increased evasion rating and armour
8. first to strike, last to fall
- your hits permanently intimidate enemies that are on full life
- gain adrenaline for 20 seconds when you reach low life if you do not have adrenaline
- recover 25% of maximum life when you gain adrenaline
- remove all ailments and burning when you gain adrenaline
(intimidated enemies take 10% increased attack damage)
(adrenaline grants 100% increased damage,25% increased attack, cast and movement speed and 10% additional physical damage reduction)
(ailments are bleeding, ignited, scorched, chilled, frozen, brittle, shocked, sapped, and poisoned)
9. armour and evasion, taunt duration
- 15% increased evasion rating and armour
- 20% increased taunt duration
(enemies you taunt can only target you, and deal 10% less damage to anyone else. taunt lasts for 3 seconds)
10. conqueror
- 100% chance to taunt on hit
- 6% reduced damage taken if you've taunted and enemy recently
- 2% of life regenerated per second if you've taunted and enemy recently
- enemies taunted by you deal 10% less damage with hits and ailments against other targets
(enemies you taunt can only target you, and deal 10% less damage to anyone else. taunt lasts for 3 seconds)
(recently refers to the past 4 seconds)
(ailments that deal damage are bleeding, ignited, and poisoned)
11. armour and evasion, taunt duration
- 15% increased evasion rating and armour
- 20% increased taunt duration
(enemies you taunt can only target you, and deal 10% less damage to anyone else. taunt lasts for 3 seconds)
12. worthy foe
- enemies taunted by you take 20% increased damage
- enemies taunted by you can not evade attacks
13. armour and evasion, aura effect
- 15% increased evasion rating and armour
- 5% increased effect of non-curse auras from your skills
14. inspirational
- 15% increased effect of non-curse auras from your skills
- banner skills reserve no mana
- when you create a banner, it gains 40% of the stages of your placed banner
- you and allies affected by your placed banners regenerated 0.1% of maximum life per second for each stage
- you and nearby allies have 12% increased movement speed