poe 3.7 legion expansion introduced the melee combat, with new tech reworking core gameplay, new features, rebalances. in order to make poe 3.7 melee combat more active, ggg is introducing the new steelskin skill and is changing molten shell and immortal call. check goldkk.com poe 3.7 legion steelskin skill guide you can find out more information about the steelskin and how it works.
related read: path of exile legion beginner guide (3.7.0)
path of exile 3.7 legion steelskin skill guide - best new skill for poe 3.7 legion league, changes to molten shell & immortal call
the new skill steelskin has been introduced in poe 3.7, which is a new defensive skill and is available very early in the game which can protect you from damage. it will somewhat replace the old molten shell skill for early levels. molten shell, however, has been reworked to be more useful against bosses, and could be quite good in some builds. given how hard melee attacks and those porcupine cast-on-death quills can hit, you'll probably be greatly hindered by the immortal call change. if you kill a group of porcupines in one skill, it's not that difficult to avoid all of the spikes, even when at a distance. so the new poe skill steelskin could be fun to play with.
Related Read: Path of Exile 3.7 Guard Skills Guide - Which Guard Skill You Should Use In Your POE Build
how does steelskin work in poe 3.7
- steelskin in path of exile 3.7 can instant harden your skin, causing a damage barrier that absorbing 70% of all damage taken. it has a maximum amount of damage that it can absorb, which increases as the gem levels. it lasts only a few seconds, and has a short cooldown, so you'll need to time your use of the skill to protect you from dangerous enemy attacks.
- poe steelskin is one of three guard skills, alongside molten shell and immortal call. these skills are all instant and share a cooldown which won't expire while any of the skills are active. both molten shell and immortal call have received significant changes, giving them a more active playstyle that rewards quick reaction times.
changes to molten shell & immortal call
- molten shell now grants armour while active and a damage barrier that absorbs 75% of damage taken. the maximum damage that it can absorb is based on 20% of your total armour, which makes it a powerful choice for high armour characters. it also lasts a little longer than steelskin. when molten shell absorbs its maximum damage or when the duration ends, all of the absorbed damage will be dealt as reflected damage in an area around you, with a large damage multiplier.
- immortal call is now instant and reduces physical and elemental damage for its duration. it can consume up to 5 endurance charges, gaining increased duration and additional less physical damage taken. at level 20, this can reduce physical damage by 35% and elemental damage by 34%. consuming endurance charges adds an additional 10% less physical damage taken for each charge consumed. unlike molten shell and steelskin, the skill has no maximum damage absorbed which makes it a much more effective answer to the deadliest of physical hits. however, it requires more planning and timing to make the most of its effect and no longer grants complete immunity to physical damage.
note: unless the new immortal call lasts a very long time, it really doesn't warrant the nerf. it just makes those 20k build triple curses build that much better since they don't need immortal call to survive the excessive big quantity of physical damage.
overall, these changes give you the opportunity to survive dangerous attacks while still standing your ground. they also reward responsive, skillful play. many people wonder how these will affect all the builds in poe 3.7 that use immortal call + molten shell in a cwdt setup. stay tuned, we’ll update later.