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Path Of Exile 3.6.2 Patch Notes - New Update & Bug Fixes, The Keys To Success In Poe Synthesis League

3/21/2019 11:05:17 AM

path of exile 3.6.2 patch was expected to be released on this friday with a number of improvements and fixes. since poe 3.6 synthesis league dropped, new hideouts, new poe items, new maps, skills were out which caused a big crash in path of exile, and it still has room for improvement that most people have been waiting for. to help you understand the detailed changes to the 3.6.2 patch, goldkk.com will present the poe 3.6.2 patch notes to you.  

path of exile 3.6.2 patch notes


path of exile 3.6.2 patch notes - the bug fixes and new features of the poe patch 3.6.2

synthesis fixes 

- added visible labels to synthesised chests.

- re-enabled the shanty town memory. this was temporarily disabled in 3.6.0 hotfix 4.

- for generating burning ground, chilled ground, shocked ground or desecrated ground modifiers, fragmented memories and distant memories now require an area level of at least 50. 

- as you approach an area, path of exile items consumed by decay in a non-decaying memory blank area are now placed near a memory stabilizer. items are now only be consumed by decay if collecting that item would teleport you.

- fixed various issues where monster packs in fragmented memories and the memory void didn't contain the correct rare monsters. this also fixes the issue that many players are having where they can't find the rare monsters required for the "defeat synthesis monsters" challenge.

- fixed a bug where defeating the elder sometimes did not fulfill the 'the elder' step of the "defeat elder and elder guardians" challenge.

- fixed an issue where bloodlines effects could be active in the airlock of a fragmented memory or placed memory.

- fixed an instance crash that occurred during the cortex boss encounter.

related read: path of exile 3.6 synthesis item crafting & implicit mods guide


misc fixes for poe 3.6

- the "unaffected by bleeding while affected by malevolence" modifier found on watcher's eye unique jewels now prevents corrupting blood from affecting you. so you don’t have to vaal your cheapest jewels poe hoping to get corrupted blood implicit anymore. at least it can’t cut itself, cause immune to bleed. 

- updated the description of a helmet enchantment which named as "sanctify", rather than the correct name, purifying flame.

- fixed a bug where you could lose the "immunity to curses" buff granted by holy flame totem if you were standing in a second overlapping source of consecrated ground. some people think this can repair the double curse effect of leaving the totems.

- legacy versions of the "to dust" unique jewel poe can be placed in the unique collection tab.

- fixed a bug that the helmet enchantments did not work when "purifying flame deals x% increased damage".

- minion skills can now be supported by unleash support. this only applies to the summoning of minions and doesn't cause your minions' skills to reoccur.

- fixed a wonky quest state you could get into which would ask you to talk to niko when you already had.

- vortex can no longer be supported by intensify support.

- updated the poe "hideout unlocked" notification.

- updated the description of the intensity buff to accurately describe how the skill deals more area damage than all damage.

- you can now complete the flow of energy, pleasure and pain, mouth of horrors and unbearable whispers iii prophecies in core map. 


betrayal fixes 

- further betrayal assets are preloaded to reduce delays and "freezes" that occur at the beginning of the intervention.

- added a button that can be used to release betrayal targets at the completion of an encounter. which can be used to avoid having to choose an option that you do not wish to.

- if you are currently engaged in another betrayal encounter, jun is no longer visible outside of the syndicate laboratory entrance

- reduced the distance threshold required before intervention targets is transmitted back to you. 

- reduced the distance from the player, where transportation encounters begin.

- fixed a bug where jun sometimes doesn’t aid you in combat during fortification encounters.

- increased the amount of intelligence gained at the completion of a safehouse. this change affects existing characters with intelligence towards unlocking the mastermind's lair. which is really cool. 


we’ll keep updating the upcoming poe 3.6 synthesis changes & improvements as soon as they are ready to be announced! please focus our path of exile wiki & database


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